Game contributed by: Barb Garber This game requires four teams of equal size. Each team takes one
corner of the room or playing field. The play area can be either square or
rectangular. At a signal (whistle, etc.), each team attempts to move as quickly
as possible to the corner directly across from them (diagonally), performing an
announced activity as they go. The first team to get all its members into its
new corner wins that particular round. The first round can be simply running to
the opposite corner, but after that you can use any number of possibilities,
such as walking backward, wheelbarrow racing (one person is the wheelbarrow),
piggyback, rolling somersaults, hopping on one foot, skipping, and crab walking.
There will be mass bedlam in the center as all four teams crisscross.
Variation contributed by: Jane Maddin
VE3SMU
44th
Sparks/Guides
South District, Webster Division
Trillium Area
Windsor,
Ontario
1st Orleans
Pathfinders
Orleans,
Ontario
http://guiding.skl.com/1stOrleans-Path.htm
There are any number of variations to this. The one that I saw was based on
Disability awareness. One person in the centre taught the signs for 4 different
animals, lions, sheep, cows and giraffes. She did the sign for GO and we had to
move to another corner. Any other corner. So that there were no longer even
numbers of people per corner. She had cards with pictures of the four animals on
them, and she chose one at random, then she did the sign for that animal. All
the people who were on that particular corner had to go to the center. The
people in the center did the sign for GO, and everyone chose a corner again. All
of the corners were still available to move into, even the one that was called
out the time before. The group in the center chose a card, made the sign and all
the people on that particular corner went to the center.
To adapt this to
a Hallowe'en theme, for instance. Use a deck of cards, minus the jokers. Label
your four corners, Witches (hearts), Ghosts (spades), Goblins (clubs), and
Clowns (diamonds). Divide into your four teams, run the game once. Draw a card
from a shuffled deck of cards, and all of those people come to the center to
help you yell go. The corners are all still in play. Yell go, chose a card from
the deck, and garner more helpers. Play this a few times until you have only a
few people still in play. They are the Winners!
This game is easily
adapted to many themes. If you wish to use more specific cards than playing
cards, try using the backs of old business cards. They are all the same size,
they are all the same weight and they shuffle beautifully.