Fish Race: A Game from Western Samoa
Each six (or patrol, team) sits in a circle. Guider gives each team a page
of an old magazine. Guider gives a signal to begin.
Fish Race - Variation 1
Each sixer (patrol leader) starts off by tearing the paper into a shape
of a fish. The whistle is blown again and the paper is passed on to the
next Brownie. The whistle is kept blowing until every Brownie has had a
turn in tearing. Guider says "stop" and checks to find the best fish. The
winning six or team has the best one.
Each team or six is divided into two lines facing each other. When Guider
says "go", all sixers or leaders of teams crouch down on hands and feet
and blow their own fish. When fish gets to the other half of the team,
the Brownie in front goes down on her feet and hands and blows it back
to the other half. This is kept going until all Brownies of a six or team
have had their turn. The winning team of course, is the team that has completed
their turns first and have played the game well.
Fish Race - Variation 2
The information above is from a booklet called 'Guide to Pacific Guiding',
published by The Girl Guides Association New Zealand (Inc.), 1981, with
sponsorship provided by Air New Zealand. This booklet is no longer in print
and, to the best of my knowledge, no longer available.
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This page last updated October 8th, 1999